Michael Kato

Technically an artist!

About Me

I'm a Technical Artist with a decade of industry experience in AAA games, UGC metaverse apps, and machine learning pipelines. I love learning learning, building, and helping people.

Currently looking to join an awesome team working on an awesome project where I can make a big impact!

Tech

Meta Horizon Worlds

Performance Automation Framework

Collaborated with lead engineers to develop an instrumentation and automation framework for tracking performance in Horizon Worlds.

Python Performance VR

Performance Visualization Dashboards

Created configurable performance dashboards displaying Horizon Worlds live production, automation, and internal testing data, which helped teams tackle regressions more effectively.

Data Visualization Python Performance

Apple - Synthetic Data

Procedural Scene Generation

Developed procedural scene generation systems for Apple Vision Pro training data. Created semi-randomized variations of prebuilt scenes to generate hundreds of unique training sets.

Python Maya Procedural

Asset Validation QA Tools

Collaborated with other tech artists to create comprehensive QA tooling for thousands of 3D assets that accelerated integration speed by validating models, textures, and metadata.

Python Pipeline Quality Assurance

Sledgehammer Games

LOD Generation Pipeline

Integrated a proprietary LOD generation algorithm into Sledgehammer Games' asset pipeline for Call of Duty: WWII, replacing the need for (almost) any manually authored LODs.

C++ C# Optimization

Edge Cleanup Tool

Created a Maya tool that detects non-optimal edges/vertices in regards to performance. The tool focuses on edges that can be removed or softened without affecting the look of the model.

Python Maya Optimization

Art

Escape Game
Escape From Nuckinfutts Factory
No More Room in Hell
No More Room in Hell
School Work
School Projects
Personal Work
Personal Work
Speed Modelling
Timed Modelling Challenges

Animations

Contact Me

Test