About Me
I'm a Technical Artist with a decade of industry experience in AAA games, UGC metaverse apps, and machine learning pipelines. I love learning learning, building, and helping people.
Currently looking to join an awesome team working on an awesome project where I can make a big impact!
Tech
Meta Horizon Worlds
Performance Automation Framework
Collaborated with lead engineers to develop an instrumentation and automation framework for tracking performance in Horizon Worlds.
Performance Visualization Dashboards
Created configurable performance dashboards displaying Horizon Worlds live production, automation, and internal testing data, which helped teams tackle regressions more effectively.
Apple - Synthetic Data
Procedural Scene Generation
Developed procedural scene generation systems for Apple Vision Pro training data. Created semi-randomized variations of prebuilt scenes to generate hundreds of unique training sets.
Asset Validation QA Tools
Collaborated with other tech artists to create comprehensive QA tooling for thousands of 3D assets that accelerated integration speed by validating models, textures, and metadata.
Sledgehammer Games
LOD Generation Pipeline
Integrated a proprietary LOD generation algorithm into Sledgehammer Games' asset pipeline for Call of Duty: WWII, replacing the need for (almost) any manually authored LODs.
Edge Cleanup Tool
Created a Maya tool that detects non-optimal edges/vertices in regards to performance. The tool focuses on edges that can be removed or softened without affecting the look of the model.
Art




